Coruscant Disco

Ipanah's Diary 35:12:21

Well…. we’re not quite dead yet. I gotta stress the yet. Upon arrival, we killed all power on the ship and just scoped out the scene for a little bit. The installation is a collection of big asteroids linked together with tunnels. There were two docking bays and a ship building area as docking options that we could see. However, we could also see the four large triangular shapes of Imperial Star Destroyers that certainly didn’t bode well for us. Luckily, it looked like three were in stand-by mode. Orbiting the installation was some huge spherical construction.. thing. It was cold and therefore should be devoid of any lifeforms at the moment. Since there were also plenty of TIE fighters patrolling the area, we thought hiding the ship over there would be the best option for observation and planning.

We calculated a quick pulse from the main engines then powered down again and drifted over to the construction sphere. We found a spot that would let us observed the facility as we orbited. It didn’t look particularly promising, so we investigated this construction thing and found a few construction gigs that we might be able to use. They’re slow, but very small and would be difficult to pick up on sensors. Zird eventually hacked into the system and got us a map of the installation. Apparently one of the bigger rocks, connected to the medical facility is the garrison. Lovely.

In the end, me ‘n Oz took one of the construction gigs over to the installation and used some detcord to mine the three of the four tubes leading out from the garrison. We would have gotten the fourth one, but after nearly getting spotted on the first one (and taking out one of the TIEs in the process), and definitely getting hailed by a patrol after the third, I decided to cut our losses and head back. Step two of the plan was to check out the docking area. We were pretty sure we spotted a corvette there, a blockade runner. If we could use that to evacuate all of the prisoners, we’d be set. After we landed the Pintotl in it’s hanger bay of course.

Unfortunately, it was missing half of it’s engine modules. Oz didn’t seem to think he could fix that in the next few minutes. We looked around and found another transport that looked functional and would carry everyone. It had been sitting idle for five years, and wasn’t stored properly… but the system diagnostics claimed the things it could test without firing up the engines and such were fine and functional. We got it all ready for a quick departure, loading in the jump point coordinates, then with all the prep work done, we geared up for the main assault.

We flew the gigs to the medical rock’s dock, dropped them on the floor and came out guns blazing. Or, would have, if there had been anything to shoot at. There wasn’t. Zird found a computer and got maps for the level and even identified the Chiss cell in the hospital area one floor down. Figuring time was of the essence, we raced down and took out the two people at the reception area. Some orderlies heard the shooting, but they were dealt with before they could raise the alarm. In the process we released a family of Talz, they seemed agreeable to helping in the escape attempt. Valyane popped the Chiss cell and found a male and a female in there, but not her sister. They told her that Mara had been taken for testing about 20 minutes ago.

It turns out the guy is a real high ranking Chiss army guy, and the lady is a specialist pilot. She said she can fly the transport, so that was good. The transport has no guns, so we’ll have to run protection in the Pintotl while we escape and I can’t fly both at the same time. He starting asking questions about escape plans and having secured routes and stuff. Apparently he thinks we’re some sort of elite military unit with unlimited members and funding. We let him open doors and release prisoners while we went to rescue Mara from the doctor.

Turns out he was installing some cybertech something into her arm when Hussk and Doc barged in on him. His assistant was made an example, and the evil doctor surrendered quickly. That pretty much secured the floor and nobody had noticed what we had done yet. Things were looking great. The commander guy was organizing the prisoners, Doc was fixing up Mara and I was helping get information back and forth. Then Zird announced that a security alert had gone up, apparently someone was curious as to why there were a few crashed construction gigs in the medical area docking bay. Whoops.

Me, Hussk and Valayne went to deal with the immediate situation, and gathered a few guns in the process for the escaping prisoners. Zird spotted troopers in the tunnels and blew them up. It wasn’t quite as effective as we had hoped what with the trooper armor being sealed against vacuum, but it slowed them down. We took point as we moved through the installation towards the docking area.

That was a rough walk. I didn’t think we were going to make it. The first door Zird had to hack open had a giant robot on the other side that shot him in the face with a plasma cannon. Doc fixed him up though. I blew up the robot though! Ha! We found more resistance inside the junction node, a bunch of troopers and another giant robot. That thing fired a missile at us! Then some of the other guys shot at me and… I’m not quite sure what happened. When I woke up, the Doc was there and the enemies weren’t any more. So I guess we won.

We kept to the fringes as we moved through the main hub of the installation towards the docking area, which also housed the main power core of the installation. Zird got us through the doors, but in the process of unlocking the docking clamps, we may have set off an alarm. They knew where we were. I ordered the Chiss pilot lady to back the transport through the magfield so they could start boarding while I signaled Vaxna where to land our ship. It looked like all four of the Star Destroyers were powered up now… this is going to get ugly.

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Ipanah's Diary 35:12:20

We are all going to die. Probably. Anyway, the last few weeks have been crazy exciting or crazy boring. We decided to head for Lavisar, with was the ‘Ends Justifies’ was eventually going. We got there well ahead of it and were able to make some preparations for it’s arrival. At first we had to cement our cover as innocent traders here to sell stuff, so we tried to offload the starship metal we picked up for just such a purpose. Unfortunately, nobody knew anyone out here and we wound up in the general market place, and they tried to rip us off, 750cr a unit! Ridiculous! We just decided to hold onto it.

Zird set up a meet with some local information broker at this awesome Zero-G dance club! It was great dancing on the ceiling of a heavy gravity world. I doubt I could go back again without getting swarmed from my newfound fame. I’d have to take Hussk along as a bodyguard. Zird, Doc and Oz got a list of ships going out to that weird point in space, which turns out to be a ship race track! Turns out the big entertainment around here is an annual big shuttle race, that would be fun. The big one would be for a few more months, but a smaller one was coming up in two weeks. Since our quarry wasn’t showing up for at least four, I figured I could probably get in on that one.

Before that could happen though, we looked through the data from the info broker and discovered a massive spike in ships heading out to the race track about the time the ‘Ends Justifies’ should be arriving. There were twenty oddly designated lambda shuttles going out there. At present, they were all stored in a shipyard. We decided to check them out. Oz, Doc and I waited outside in the rented truck for a quick get-away. Zird, Valayne, and Hussk went to check it out. They were in there for hours. Apparently they had some trouble locating the ships in the massive parking lot. Maybe me or Oz should’ve gone in to show them how ships are parked. Oh well. They eventually found them and discovered that they had special environmentally sealed holds with independent rear doors. They were designed to take a bunch of people, of varying environmental needs between secure locations.

Zird installed some awesome hack into them so that they would tell us where they were and even shoot us all the internal video they were recording when we asked for it. Once that was done, they vandalized a bunch of the other ships to cover why the place was broken into. Once that was done, it was just a matter of waiting. That was boring for the most part, until the race, that was awesome.

Since you needed to fly a lambda shuttle in the race, I had to find someone who had one who needed a pilot. We found a company that sponsors a ship and I convinced them that I could pilot it for them. It was really shaky, so I asked if my mechanic could look it over and tune it up. He was fine with that as long as his mechanic was there as well. Oz fixed that ship up beautifully and had it humming as good as new. Valayne volunteered to be my co-pilot, and we turned a lot of heads when we showed up race day. Most of the other pilots were working men, and weren’t used to seeing such lovely ladies come to compete. We smiled and waved at them as we climbed aboard our bright green ship. I’m still not sure exactly what the company does that sponsored us, something about boodaling porncas or something. I was going to look it up, but then forgot. Some sort of local slang maybe, porncas could be some sort of native life form. Oh well. Something to do with Twi’leks though…

As for the race itself, Valayne and I left everyone else in the dust! It was spectacular! We set a new record for that race, and did it with some style. When we landed, Hussk had done some dealing and set up an autograph opportunity for people to come see Valayne and I. It was great that he had such faith in our success. We had hundreds of people in line for our pictures and autographs, and we raked in a ton of credits from that! I need to send the race footage along with the next credit drop to Tena, maybe I’m in the wrong business, I should become a professional racer! Hussk even gave us ‘racer’ names to use, that was probably a good idea, mine was Tamalya and Valayne was Sarasha. One guy tried to get a little to friendly and Hussk had to intervene, luckily everyone else was much nicer, they were all very friendly. After that Valayne got a deal to sell our metal for a bit better price, all she had to do was pose for a poster of the company for them to hang in their lobby. That was pretty cool for her.

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The ‘Ends Justifies’ showed up on schedule and we watched as they loaded up the twenty shuttles and then shot out farther into rimspace. Now we were following them again, and wouldn’t know where they were until they reprogrammed new destinations into those shuttles somewhere they had holo-net access. We decided to head out in that same general direction, just to make a smaller jump later once we got that update. We tried to pick up some heavy metal for selling, but they wanted a special license. Even after we got one of those, it was awful expensive, and we didn’t know what market we might find, so we decided against it. Instead Zird took 1000 credits and came back with something that he loaded into the smuggling compartment. Then we set off for Mandalore!

Two weeks later we arrived at some backwards, crappy, unconnected planet thanks to Oz’s calculations, so we tried again. Another two weeks later and we arrived at Mandalore. I don’t think Oz likes this place on some sort of subconscious level. We didn’t even land though, as soon as we dropped out of hyperspace, we got five messages from the ships from Boonta. Fuel levels were still good, so we headed for Boonta.

We found the ship waiting there. They were using the shuttles to bring prisoners up from a Hutt correctional facility. One of the off-duty guards told us that the Empire had offered 100 credits a head for any ‘undesirable’ they didn’t want for work purposes. We knew that ship had to be getting full, and their next jump may not be to a holo-net node. We had to get better information on where they were going next. So, we devised a plan.

We bought a new mouse droid and an astromech head and while Oz shoved the one inside the other, Zird planted bugs on any shore-leave personnel he could. Turns out that was mostly maintenance people and a few security guards, but anything was better than nothing. Meanwhile, Oz burned out the first droid head and Hussk had to go buy another one. That one worked and we programmed it to collect the bug recordings and store them until we sent a ping code for it to send them. Then we had it roll aboard one of their normal shuttles and up it went to the ship.

As a test run, we strapped some equipment to a rock and threw it past the ship, in range of the droid, then caught it again on the other side. With some fancy flying from yours truly, it worked like a charm. We tried again as their last shore-leave shuttle was returning, but my aim wasn’t quite so good that time. We had to do a fly-by ourselves, and pinged the info just as it was jumping out. Turns out they were headed for Kessel and the Maw.

We reported in to the Family that we were heading that way, and they gave us an account number and a drop location to do a spice run since we were going there. After that, we headed for Kessel. That was chaos. The presence of an Imperial frigate and corvette was sending everyone into a tizzy. We got reports from the shuttles, showing a route into the Maw, and video of them unloading hundreds of their prisoners. We spotted three Chiss among them, two women and a man. We couldn’t make out any more than that though. Hopefully one of them is Valyane’s sister. We just sat tight, watched and waited. When they were done, the ships vanished back into hyperspace.

Now was our chance… A secret facility buried deep inside the Maw that couldn’t get a signal out? That sounded like much better odds. I hope. We followed the path through the Maw, and it was one of the most terrifying things I’ve ever done. After every microjump we came out balance between swirling vortexes of utter destructive nothingness, at the last jump we paused and discussed options. Once we jumped in, we were set, no more turning back, no more second chances. We jumped.

On the other side was a few small asteroids sitting in the Lagrange point of two massive black holes. Everything was back lit by the tearing apart of cosmic matter as these natural engines of destruction tore at the fabric of the universe, fighting each other to rip us to subatomic particles. We were the only ones in position to save the 1200 prisoners sitting on the brink of destruction, and we have no idea what stands in our way on that secret Imperial base. This will be one heck of a story to tell, if we’re still around to tell it.

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Ipanah's Diary 35:11:21

Any crash that you can walk away from…is a good one? Is that the saying? That one was rough, but I think it worked as planned. Maybe a little to well. It all started alright, Zird made contact with some rebellion person that went by the name of ‘Mason’. Him and Doc went to the meet while Hussk and I watched from outside in the rented get away car. From what I gather, the meet went well enough. Mason told them that ‘The Ends Justifies’ was last seen at Delle. Figuring we may as well make a business run for cover, we bought some starship metal ingots to sell when we arrived. When it came to plotting a route, Oz had apparently been really bored and was scanning space and found a newly created hyperspace route. As such, we arrived in Delle two days later. ‘The Ends Justifies’ was not hard to find.

It was accompanied by an armed escort frigate, and was getting a near constant influx of supplies. So, after some research and debate, we decided on a fairly simple plan. Step one, hijack the next medical supply ship to fly up to the ship. Step two, hack the ships computers while they are unloading the cargo in the cargo bay. Step three, fly back safe and sound. Simple, right? If only. Hussk got questioned while we were sneaking into the port. Oz got the ship open as clean as could be. Then Doc woke up the captain and got shot before Hussk knocked him out. Me, Zird and Valayne stunned the engineer into oblivion… he was nice enough to unlock the ship for us in the process. From there things went fairly smoothly. We flew up to ‘The Ends Justifies’ without incident and Zird started hacking away. Once the cargo was gone, we headed back planet-side.

Zird told us what he found. The ship was planning on making two more stops before stopping at Lavisar. It holds 500 crew, 235 security personnel and around one thousand patients! That is going to be tricky, but we didn’t have a lot of time to ponder those numbers. We landed back at the port and it wasn’t long before two people came out with some droids to unload the medical waste we brought back down. There was something wrong though, they didn’t behave like workers.

I was just about to do something when they acted. One put a scrambler into the ship’s computer and the other announced them as ISB and we were under arrest. The ship shut down, fiddled with the controls a bit then ran down to help with the assault. They were crowded around the door to the cargo bay looking a little dazed. I charged through, one was down already and I let loose on the second, forcing him to drop his weapon. Hussk came through and dropped the guy. They were both unconscious and the first guy had reported something back on his comm, we had to leave.

I let them to pull out the scrambler and yelled at Oz and Zird to get the ship running again while I raced for the cockpit. Once the controls came to life again, I blasted us out of there, trying to make it look wild and uncontrolled. I narrowly avoided colliding with another ship coming in. After that I made a line for the nearest large body of water I had seen coming in, keeping the ship rolling and looking out of control. Then all I had to do was to hit the water solid but survivable. We needed to be able to walk away, but anyone watching us had to believe this was a wild, uncontrolled, mishap, not an escape. Only three people were aware of our presence here, and it had to stay that way… or less.

We hit the water hard, I actually lost control as just as we hit the water. That landing was a lot rougher that I had hoped. We pancaked out, spun and flipped over. It was not pretty, and when it was over, there was only one person left who had seen us. We popped the cargo doors, lashed ourselves to the buoyant medical crates and floated to the surface. I inhaled way more water than I should have. Oz didn’t fare any better, but we lived. As did the ship’s captain, thanks to Oz. The engineer and two ISB agents died in the chaos of the flight. sigh

We dragged ourselves from the water and left the captain on the shore. Search and rescue would find him, he may have preferred to not have survived. Soaking wet, we made our way into the city where a nice beat cop asked if we were okay. Doc told him that we had been out on a boat when the crazy ship dropped out of the sky. We dragged one guy to the shore, but didn’t want to get involved past that. He accepted the explanation and let us go. We… ‘found’ a pickup and drove back to the ship. We requested clearance to take off and it was granted. We left the planet to figure our next plan before any one could connect any dots.

We decided to head straight for Lavisar and check things out well before anyone else got there. That was when I noticed something odd about the coordinates. They weren’t planetary visiting coordinates, they were out on the edge of the system. It was a place for a out of the way rendezvous or possibly a station. Since we couldn’t find a buyer for our metal here, we figure we’d try our luck there and scope the place out.

sigh Now for the big question, how do I feel about killing three people? At the time, I didn’t really think about it. I knew we had to get out of there, and in a way that wouldn’t draw to much suspicion or leave a trail. The logical side of my brain thinks it wouldn’t have been a bad thing for us if the captain hadn’t made it either. The decent side of me is appalled that I didn’t help Oz drag him out, or fly a little more gently, or… anything. I’m opposed to killing, but lately part of me is thinking… I don’t know. It’s easier? More convenient? Ugh, killing is wrong. I don’t know…

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Ipanah's Diary 35:11:17

This will be a bit of a boring entry, only some of us almost died, not nearly all of us. Having satisfied Reom’s favor, we returned to Bespin to report in to the Family. Overlord had us come in for a debriefing and seemed satisfied with the results we had gotten. Doc gave him Cratala’s plans and we decided to let them handle all of the particulars for 50% of the profit. We told him we’re up for some more work, but we have an errand to run that we are still working out some details. He told us to let us know where we were heading and he may have something for us.

Valayne contacted her people and arranged to drop off Cratala on Rattatak. Overlord knew that the gladatorial pits there were always looking for new and interesting weapons. We could make a run up to see Duke Pittock again and buy a bunch of guns, we could sell them there for a nice profit. In the meantime I finally got to call Tena, she’s doing well, and was glad for the 5kcr I sent towards the ship. Valayne had gotten some message as well about a possible lead on her sister, some kind of medical video posted on DarkTube, apparently it had come from Bilbringi.

Knowing the Genosisans, we bought as much food as we could afford for them, and even found Pittock’s fruit. We installed a refrigeration unit into the smuggling compartment to bring it to him. We’re real life smugglers now! Okay, I guess technically we smuggled some stuff when we were working with Thrass, but he always tried to keep me on the outside of that part of the business. Maybe Oz as well, but he might have been in on it more, he doesn’t talk about it much. Gah! Bantha Feces! I should have asked Tena if she’d heard anything about Thrass. Maybe he’s made contact… oh well, next time I talk to her. Hopefully soon.

We flew up to see Pittock again. We sold the food for a decent profit. He was happy to see us again, and even happier when Doc presented him with that fruit. He gave us quite a discount on guns, we packed the Pintotl full. Good thing the company had given us credits, we spent 78kcr on guns! My ship was packin!

The next stop was Rattatak. We said our farewells to Cratala, then made contact with the company contact to sell the guns. He was impressed by the guns and bought them at a nice markup. After the deal he offered us a chance to enter the games on an individual basis for a chance at the 2000cr prize. Hussk was sorely tempted, but in the end we didn’t have time to just sit around and wait for the games to start. We returned to Bespin and turned in the gun money. We got our 5% of the profits plus a 500cr bonus for making such a good deal.

We agreed to head out to Bilbringi to investigate Valayne’s lead and asked Overlord if there was any work to be done out in that area. He could use some ship production information from the various facilities there and that we should take a Slicer along. Doc went to meet the new guy, a Bothan named Zird. Turns out he’s the guy that Valayne got the initial information from! He seems nice enough I guess. We’ll see what happens.

We fly over to Bilbringi and land on one of their orbital platforms. There were a few shenanigans, a trip or two planet-side, buying another gun, and we had the information that Zird was sent to get from the company. We had to plant a transmitter inside the complex to whitelist a signal for Zird to use. Hussk and Valayne track a good gun down planet-side, Oz modified the thing and we hovered outside range while Valayne made an incredible shot. The transmitter was going to miss the target, so she pulled out her other gun and shot the thing back on target! Unfortunately that ripped a hole in her suit and exposed her to the vacuum of space.

Hussk tried to grab her and missed, so I swung the ship around, popped open the bay door and scooped her back up. Unfortunately, I didn’t have much time to warn everyone and Vaxna happened to be in the bay at the time. She shot out as fast as Valayne came in. I had to loop around again to scoop up Vaxna before closing the doors and repressurizing everything. Doc says they should be fine. Vaxna wasn’t particularly happy afterwards though.

Zird also managed to dig up some more info on the video. We got more info out of the anonymous slicer. It had come from an Imperial medical ship called ‘The Ends Justifies’. Nice. Looks like they may have been doing all sorts of research. They left here two weeks ago, and Valayne’s sister had been alive at that time, even though her vitals had dropped for a few weeks before that. We asked around on the surface to find out some more… I got two invitations back to some shady guys’ apartments… I declined.

Other people had more success. Apparently around the time the ship was around here, the Imperials cracked down a bit and a number of missing persons happened. Could there be a connection? We debated how to go about tracking down the ship, without sacrificing a crew member, or trying to break into an Imperial stronghold. In the end, we decided to see if we could hunt down some Rebel contacts for information and perhaps an exchange of services.

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Ipanah's Diary 35:10:20

We Lived!! We could still hear fighting coming from the rest of the base, so Hussk, Vaxna, Valane and Lamarto went to see if they could help. Oz, Cratala and I stayed to protect the ship.

Apparently they headed for the gallery and found a tech holding off a group of the invaders with a couple crates of gernades. They dealt with the problem and brought the unconscious, one armed tech back to the ship.

While they were doing that, Oz was patching up some holes from the repairs and upgrades happening to the ship, just in case we need to take off in a hurry. I started scanning through frequencies to find the base’s network to help out everyone else. I actually found an Imperial channel saying they were coming to investigate out of place blaster fire. We have incomming!

I loaded up the one armed tech while Oz probed around on that channel. They were using a old encryption code, so we could hear everything they said. Oz was even able to confuse their landing coordinates a bit to buy us some more time.

The rest of the crew had gotten into the company’s escape plan, a corvette class capital ship. Unfortunately it was still in need of some necessary repairs. Most of the sublight engines were offline, the Nav system, the turbolift, etc… all in bad shape. Ream’s people were scrambling like mad to get it operational. Oz, Cratala, and R2 rushed over to help.

That left me alone in my ship. My recent experiences in speeder bike repair led me to believe I wouldn’t be much help getting things going over there, and they had pilots. Plus, we couldn’t just leave the Pintotl here, I still owed Tena a pile for it yet. So I stayed and monitored the encroaching Imperial situation.

Twenty minutes or so later, the shuttle arrived with the ground forces. I warned the crew and shot out of that hangar like a mynock that munched on the wrong power cable. The TIE fighters were in hit pursuit and I pushed Pintotl as fast and hard as I could to stay ahead of them, but it couldn’t last.

Luckily it didn’t have to, soon after I took off, the corvette began its ascent. The TIE fighters went into disarray when it fired upon them. I circled back around to cover it and follow in its wake. It was in bad shape, there was a gaping hole and one of its engines was on fire.

Lamarto made the astrogation checks just as the patrol ships closed in. The got off a bunch of shots, tearing away chunks of the hull and knocked the ship off course. The blind jumped to escape, I left as well.

We met up again at the coordinates Ream gave us, a derilict looking freighter. He was happy to have escaped, and the crew had helped a lot to get the ship fixed and launched. He offered to fix up our ship again, install the guns, give it a custom paint job, and even offered to turn our one escape pod into a breech pod. We couldn’t quite find a need for a breech pod, so we talked him into some better armor for us all. He also installed an escape circuit into R2.

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Ipanah's Diary 35:10:17

Where to begin? I know! Right where I left off! We rescued most of the survivors the the nasty jungle planet. They were packed on the ship like, something that gets packed very tightly in a container. Oz reported in that he had everyone secured and we left the planet not to far behind the Imperial Scout. We decided that it would be best for that ship not to get back to report what it found, but some of us were against outright killing them. So, we planned to disable the ship and force them to land. We know people can survive down there, we’ve got a hold full of them.

That did not go as planned. We went in, and flew circles around each other, they shot us and we made a pretty light show for them before decided we’d better get the heck out of there. They let us go. We made it to Troiken, the last world on the trade route, but the survivors thought it worlds better than our cargo hold after a week of traveling. We let them off, restocked, resupplied, and took of for our meeting with Ream on his salvage planet.

After a few minor astrogation navigation miscalculations we arrived at Raxus Prime. Apparently the Empire uses this place as it’s official scrapyard. And Ream’s company outpost is hidden somewhere on it. Terrific. We sat out far enough to watch the patrols and learn their pattern before attempting a run. While we were doing that, a ship dropped out and sent a message to the station before slamming directly into the planet.

Oz decoded the message and found it was a general announcement that the ship was from some corporation and was crashing here for salvage as per their contract. That seemed like a good way to get onto the planet without arousing to much suspicion, well except the slamming headlong into the planet part. Oz put together a message and R2 sent us toward the planet, just to make sure it looked like a droid was piloting the ship. Once we entered the atmosphere and got out of their sensor range, I pulled us out of the dive and gave us a bit of a bumpy landing on the trash covered surface.

This planet is the pits. It might be worse than Tatooine. It’s all garbage and toxic waste. I had to keep the ship low and weaving about the unstable piles of trash to stay off the station’s sensors, we had some closer brushes with the terrain than I’d like, but we made it mostly unscathed.

Ream’s outfit, Isotech, has a hidden base built into a mountain of wrecked starships. they contacted us and we told them we were the Sal’nalor crew with a delivery. They let us land behind their camouflage curtains. We were met by a welcoming crew who wondered who we were here to see exactly. We told them Ream himself, they took us to see Norma, a rodian who introduced himself as Isotech’s manager on Raxus Prime.

The boss couldn’t come see us, as he was swimming in a bacta tank after an attack on his offices at the Wheel by a rival company. Doc went to verify the story, and gave the okay. We turned over the records we had gotten from Cratala and told him about the survivors, except Cratala herself. He gave us 2,000 credit for the job and took us on the tour of his facilities. He offered the facilities services if there was anything we wanted while he saw to repairs to the ship, we got our second turret on order and we’ll probably swap out the twin laser for another quad. Assuming we can get a little more cash together.

Since it’ll take a few days, he offers to lend us a skiff to go out salvaging, they had some things they are looking for would buy from us if we found them. We went out two days, and were mostly successful in locating some of those items. Granted the first day cost us a cleaning bill, and day two we had to hide from some imperial probes scanning the area.

On day three, Norma said a trade group of Jawas had arrived and set up a bazar if we wanted to check out what they had. Hussk, Lamarto, and Oz went to see what they had. Apparently they had a bunch of Rodian’s disguised as Jawas and attacked the base.

The three of them alerted us to the situation back at the ship, just as a ship tore its way through the curtain and dropped of some more Rodians, Sullistans and two Trandoshans. One of which was the one we had run into at the Wheel. They were trying to get into my ship! We stopped them, and the ones at the bazar. Hussk captured the one Trandoshan for questioning.

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Oz's Log

Well, that was the second closest we’ve come to all dying.

It started with Vaxna almost getting her leg eaten by a cybernexu (really cool cybernetics, but not worth trading a crewmate’s arm for). That led to meeting with Captain Harsol, which seemed like it might lead to all of us being murdered, and/or to Hussk killing and possibly eating him.

We were starting to make a little progress with the negotiations when the Imperials arrived.

This was the part where I almost got killed.

Hussk and I decided that the Pintotl could make a serious difference here, if we could convince Harsol to let us borrow his speeder bikes to go take a pilot and a gunner down there. He laughed at us, flat out laughed at us while under attack by an Imperial scout ship, and said none of the bikes have worked for years, and we were welcome to any of them we could make work.

Challenge accepted.

These things are way worse than I expected. I mean, serious junkyard. Given a week and some help from R2-FU, I could probably cobble three functional bikes out of the parts, but in the time the Imperials will take to get in here? On the other hand, I’m way more likely to succeed at this than to affect the outcome of this battle with my blaster pistol. So I find the one that looks the best, check the repulsors, get them set to go, and then climb up in the seat to make sure the throttle is connected.

For future reference: Make sure the throttle is off first.

The speeder bike takes off like a spooked mynock from a powered-up freighter.

I aimed for the house mostly because it was less of a fall than hitting the ground. Ipanah maybe could have bounced over the wall on purpose; I was lucky to stay alive. I made it a surprising distance through the woods, dodging trees in the general direction of the Pintotl, and actually made it to the river still approximately in control, with Ipanah shouting surprisingly useful advice over the commlink.

Repulsor fields distort water.

Again, Ipanah would have handled it with no problem. I bounced off, skidded across the water, and slammed into the shore. Lost the commlink somewhere in there, but i figure they still need me, so I get up and run. . . well, stagger-jog. . . my way to the Pintotl. Which turns out to be exchanging fire with stormtroopers.

Nothing for it. Deep breath and start the best sprint I can manage in my current condition, shouting for FU to open the ramp. I think I got shot twice on the way there — really glad I got armor after the last time I almost died — but I made it. FU starts taking us back to the rest of the crew, I start shooting at the stormtroopers from the turret. I was never in a million years going to hurt them, but they weren’t going to do anything to the Pintotl’s armor, either, so they ran off.

That was my near-death. I found out when I got back to the base that Valayne had taken some serious blaster-fire, Hussk was out cold underneath a pile of debris on the outside of the wall, Harsol lost his hand when his blaster blew up, and Ipanah. . . Ipanah tried to hotwire one of the other bikes (“If Oz can fly, then I can fix things”) and basically turned it into a fragmentation mine. While sitting on it.

On the other hand, no one had to be loaded onto a float pallet to get on board the ship. So like I said, only the second closest we’ve come to all dying.

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Ipanah's Diary 35:09:30
To the rescue!

Those overgrown, cybernetically enhanced kitties packed a mean punch, Hussk found that out first hand. Luckily my ion blaster seemed quite effective against their enhancements. It wasn’t long before they turned tail and ran away. Hussk finished one of them off as it turned to run… then he ate part of it. I can’t say I wasn’t tempted to join him, killing it was unnecessary, but since it was dead, some part of me was sad to let it go to such a waste. That must be the ancestral Torgrutian hunting instincts kicking in.

We returned to the ship and filled in IT-3C with what we had found. He was startled by the creature’s head that we had brought for study, but confirmed our quarries from the video recording we had found. We set watch then and bedded down for the night.

First thing in the morning, we got an alert that we had visitors. A man approached from the river on the back of a large creature. two more of the creatures came laden with three old battle droids on each. Those two were being guided by Aqualish. The man was our Captain that we were looking for. Doc, Valayne and Vaxna went out and talked to him and he invited us back to his camp.

The creatures were slow, and the ride took forever to cross the river. Luckily I got to chat up our Aqualish driver before he said he had to concentrate and couldn’t talk anymore. We arrived at the survior’s camp and it was a nice camp… I guess. I’m not sure if I’d want to be hiding there for 20some years, but to each their own I suppose. Some of the people seemed a little unhappy with the Captain’s regime. It became more apparent when we were brought into the main building of the camp and everyone came in with us. It looked like it was going to be a big meeting, until Hussk started talking.

The captain and the cyberneticist took us aside and we tried to explain the state of the galaxy. They still seemed a little uncertain as to what they wanted to do. There was a lot of talking and trying to convince people that Cholgana wasn’t the safest place to live. Valyane offered to take the cyberneticicst back to her homeworld out in the middle of wild space, and they were trying to convince the captain that we could hook him up to the rebellion when the empire attacked.

It was an imperial scout ship, and it launched seven speeder bikes armed with a ridiculous arsenal. Oz took off in a speeder bike to get the ship without me. Good initiative on his part, but I probably would have been more help at his side. As is was the speeder bike troops fired repeatedly upon the defenders on the walls.

The leader of the troops tried to parlay… Hussk put an end to that quickly. The troopers did not take to his response kindly. It was a harrowing fight, and there wasn’t much I could do as they were out of range of anything I could have thrown at them if I had wanted. So, I tried to get one of the disabled speeder bikes running like Oz did. I did not have the same success that he had. I did figure out how to turn a speeder bike into a frag grenade though.

In the end, we held out long enough for Oz to reach the ship and come rescue us and the remaining survivors. We got both the captain and the cybertechnition, along with enough people to fill up the cargo holds. The imperial ship took off with a few of the troops and their wounded leader.

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Ipanah's Diary 35:09:22
Investigations in the Jungle

We got a call from Ream’s sister telling us the droid would be arriving soon and where to pick it up. All of us marching around the corridor would have looked awful suspicious, so Doc, Valayne, and Hussk went to collect it while Vaxna, Oz and me stood guard over the ship. Nothing much happened around the ship, but the pick-up team must have had some excitement. They brought the droid back with a restraining bolt and were in a hurry to leave the station. So we headed out.

After a quick discussion, we decided upon the faster, slightly more tricky route of heading straight to Cholganna , instead of the longer trade route. Oz worked out a course with no problem… other than it dumped us right in the middle of a dust cloud inside the nebula. We were flying blind, and that’s when a big rock hit us! Luckily this crew has an ace pilot behind the controls and she was able to gracefully slip the ship between those asteroids like they weren’t even there. It wasn’t more than a few moments before we had cleared the asteroids and the dust cloud with the planet dead ahead. Oz did a great job of tweaking our sensors to account for that nebula as well. Valayne has the makings of a decent copilot as well.

We scanned the surface and found spots of debris scattered around. With our readings we narrowed it down to a 60km circle on the planet. Within that area we picked up a very intermittent beacon from an escape pod. It seemed like the best place to start. I set us down, and we all went out for a look. It was an escape pod that landed in a ravine. There were two skeletons outside and a lot of little green bugs with stingers at least a 1/4" long. They had made a nest inside the pod. Hussk lobbed a stun grenade right into the hatch and they all dropped. He finished them off while we investigated.

It turns out the pod had held three people who didn’t want to die for the captain’s greed. They also mentioned some lady named Pretalla who had been scheming against the chancellor. The third member of the pod’s crew didn’t fair any better than his companions. He was still sitting at the controls, it look like he died on impact. I guess he wasn’t as good of a pilot as he thought he was. We recovered the flight recorders, extracted their conversation from the main computer and headed back to the ship. The droid was happy that we found something.

With the data from the flight recorder we could pinpoint better where the actual ship came down. We searched along the possible corridor until we spotted the back third of the ship. It was actually kinda picturesque. It looks like their had been a river flowing over a cliff down into the major river valley of the planet. When the The Sa Nalaor crashed the back section had broken off and landed right on top of that river on the cliff edge. The water had pooled up behind it to make a little lake, and the river had worked its way through the ship and was now pouring out of the engine exhaust ports.

I found a place to land again. Oz and I stayed with the ship to keep an eye out while the others went searching. They found some kind of crude boat that had been used in the past few weeks. They didn’t want to expose themselves on the water like that, and getting around the lake would be treacherous, so they decided upon the safer option of jumping out of the space ship while I held it in place over the engine remains.

They repelled down the lines without to much trouble, except for Valayne. I had to save her before she tumbled off the cliff. It may have been a small bit my fault, but those wind gusts can be really strong and unpredictable. They spent the next three days searching around inside that engine, and didn’t turn up to much. Mainly they discovered that someone has been here fairly recently stripping the place out. They all came back with various bumps and bruises every day. Oz and I circled the area looking for the rest of the ship, it couldn’t have gone to far without it’s propulsion systems. We spotted something odd that could be it.

Once they had finished searching the engine, we headed over to the odd thing that we had found. It was big and metal, but we couldn’t get any kind of visual on it. I landed us in a perfect landing pad… and now that I write this, that seems odd. The place actually looked like it was regrowing from some kind of burn-out. Did they build a ship and take off?

Anyway, we trekked down to the place with the odd readings and found the rest of the ship. it seemed pretty deserted. There were the remains of a camp, but it looks like most of it had been carried off. I thought it would be logical to stay near the ship if you were hoping for rescue, of if you had to move then you would leave a note to let your rescuers know where you went. If you were going to do that, the logical place would naturally be on the bridge of the ship. So we made our way up there.

Along the way we had to go through a security room. Valayne found a vibroknife. Up on the bridge, we found the place gutted. No note either. I did however find a holoplayer in a sealed compartment. It played back what looked like the impact of the ship hitting the planet. The captain threw himself on a woman to protect her as they collided with the planet. I brought the disk along. While debating what to do next, we decided we should check the hold for anything that hadn’t been scavenged. This was supposed to be a legendary treasure ship after all. It was getting late, so we camped in the security room where were could seal the bulkhead doors around us.

Good thing to, during the night something attacked the one door. It dented the metal and nearly tore through the door. We decided to wait it out, and didn’t hear anything else during the night. There was nothing there in the morning, but a lot of scratch marks, deep in the metal. We found one of the cargo holds and discovered that most of the supply crates had been opened and emptied. There were quite a few secured crates in a locked cage.

Vaxna tried to get the cage door open, but the lock was being difficult. Hussk opened it quickly with his new genosian gun. Vaxna did get one of the crates open and it was filled with credit chips, probably around 50,000 credits worth. Unfortunately, they were all old republic credits, worthless. We decided it was time to get back to the ship. I wanted my bed again… somewhere farther away from big clawed critters…. like in orbit. We could fill in the droid on what we found and bring him along in the morning.

Unfortunately, as we approached the exit of the ship, three large creatures blocked out path. Nexu, cybernetically enhanced nexu. Crap.

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Ipanah's Diary 35:09:15
Gun Runnin'

That was an odd couple of days, with Teemo off our backs and no missions coming in from the company, we had some free time on our hands. We debated for a little while what we should do. I wanted to (and still do) run some money over to Tena on Randon for another ship payment. We’ve gotta make another one soon, or she’s going to start wondering. Maybe I’ll have to give her a call before we set off on this latest endeavor. Anyway, the others thought we should work on our own personal contact list, and try to up our reputation a bit.

So, we headed off to Nar Shaddaa to look for some work. I took on a shipment of raw material that was heading that direction anyway, and unloaded it once we arrived to cover docking and gas fees. We spent some time looking around to see if we could find someone that wasn’t a fan of Teemo, and make contact with them. Our second day there we found an Abyssin name Seh’Ruka. He he is not a fan of Teemo, and needed some electronics run to the corporate sector. He mentioned something about avoiding the corporate sector’s checkpoints, so we arranged to meet with the buyer a little bit out of the way.

We arrived with only one minor mishap. There must have been a little bug in our astrogation system, as we landed a little close to a star with an asteroid field. I had to exercise a small amount of skill to steer us clear, but it wasn’t a major deal. We arrived at our spot a day later than we estimated, but we told the buyer to arrive two days later in case we ran into problems. We checked the ship for problems from our run in with the asteroid field, and the buyers arrived the next day. Hussk and Valayne tossed the crates across to the buyer, with only a minor cold weld incident. Our droid, R2FU (as Hussk has named it), cut it free and they sent it across. We then got payed, 20,000 credits!

We swung into the Corporate sector to make an appearance. We upgraded the engines on the ship and Oz picked up some better armor. The place was nice, and the stuff was high quality, but man did you ever pay for it. We also checked for work before heading out, but nothing justified the expense of buying the shipping license we would have needed. So we headed out.

The though occurred to us to see Duke Pittock again and pick up some more of his guns to sell around and see if we couldn’t make a few more credits along the way. We stopped back in at Nar Shaddaa since it was on the way to see if we could line up any interested buyers. We called Pittock and let him know we’d be dropping by and asked if there was anything we could pick up for him. He wanted food, a lot of basic stuff and some more exotic types he had been unable to find. Hussk found a buyer for the guns, so we picked up the basic food (no luck on the exotic stuff) and headed off to Genosis.

We sold him the food, and picked up a bunch of guns. Hussk and Vaylene each picked out one for themselves, the rest we sold to the buyer on Nar Shaddaa. It looks like we’ve officially become arms and food dealers. I thought this would now be an excellent chance to swing by Randon and drop some money off with Tena, and we got a call from the company.

Somone on the Wheel was calling in a favor, and we were being sent to handle it. Apparently they had a lead on the legendary treasure ship, the Sa Nalor. We were to meet with Ream, the president of Isotech, a salvage company. We docked on the Wheel and went to meet this guy. He was nice enough, he told us that he had received a distress probe from the ship that was nearly 20 years old and addressed to his father. Apparently the captain of the Sa Nalor was a friend of his father’s.

The ship was rumored to contain the last valuables of the Seperatists as the Republic hunted them down. It may contain piles of money, weird cybertech, and unknown other technological marvels. Ream wants that tech and any survivors, anything else we find we can keep. On top of that he’ll pay us 12,000 credits and even gave us 3,000 up front thanks to Valyane’s negotiations. The ship has crashed on a ‘middle-of-nowhere’ jungle, death planet that is only rarely visited by overly ambitions big game hunters called Cholganna.

He also said that new of the pod had escaped, so it’s best not to tell anyone anything and to watch out for spies. We would also be accompanied by an older droid that had belonged to his father and knew some of the crew members of the Sa Nalor. Hussk, and Valayne went to gather supplies and stories while Oz and me checked out the probe, and Vaxna scouted around for spies and tails we didn’t want. Now we’re just waiting for the droid to show up so we can ship out. I’m sure everything will go fine.

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