Well…. we’re not quite dead yet. I gotta stress the yet. Upon arrival, we killed all power on the ship and just scoped out the scene for a little bit. The installation is a collection of big asteroids linked together with tunnels. There were two docking bays and a ship building area as docking options that we could see. However, we could also see the four large triangular shapes of Imperial Star Destroyers that certainly didn’t bode well for us. Luckily, it looked like three were in stand-by mode. Orbiting the installation was some huge spherical construction.. thing. It was cold and therefore should be devoid of any lifeforms at the moment. Since there were also plenty of TIE fighters patrolling the area, we thought hiding the ship over there would be the best option for observation and planning.
We calculated a quick pulse from the main engines then powered down again and drifted over to the construction sphere. We found a spot that would let us observed the facility as we orbited. It didn’t look particularly promising, so we investigated this construction thing and found a few construction gigs that we might be able to use. They’re slow, but very small and would be difficult to pick up on sensors. Zird eventually hacked into the system and got us a map of the installation. Apparently one of the bigger rocks, connected to the medical facility is the garrison. Lovely.
In the end, me ‘n Oz took one of the construction gigs over to the installation and used some detcord to mine the three of the four tubes leading out from the garrison. We would have gotten the fourth one, but after nearly getting spotted on the first one (and taking out one of the TIEs in the process), and definitely getting hailed by a patrol after the third, I decided to cut our losses and head back. Step two of the plan was to check out the docking area. We were pretty sure we spotted a corvette there, a blockade runner. If we could use that to evacuate all of the prisoners, we’d be set. After we landed the Pintotl in it’s hanger bay of course.
Unfortunately, it was missing half of it’s engine modules. Oz didn’t seem to think he could fix that in the next few minutes. We looked around and found another transport that looked functional and would carry everyone. It had been sitting idle for five years, and wasn’t stored properly… but the system diagnostics claimed the things it could test without firing up the engines and such were fine and functional. We got it all ready for a quick departure, loading in the jump point coordinates, then with all the prep work done, we geared up for the main assault.
We flew the gigs to the medical rock’s dock, dropped them on the floor and came out guns blazing. Or, would have, if there had been anything to shoot at. There wasn’t. Zird found a computer and got maps for the level and even identified the Chiss cell in the hospital area one floor down. Figuring time was of the essence, we raced down and took out the two people at the reception area. Some orderlies heard the shooting, but they were dealt with before they could raise the alarm. In the process we released a family of Talz, they seemed agreeable to helping in the escape attempt. Valyane popped the Chiss cell and found a male and a female in there, but not her sister. They told her that Mara had been taken for testing about 20 minutes ago.
It turns out the guy is a real high ranking Chiss army guy, and the lady is a specialist pilot. She said she can fly the transport, so that was good. The transport has no guns, so we’ll have to run protection in the Pintotl while we escape and I can’t fly both at the same time. He starting asking questions about escape plans and having secured routes and stuff. Apparently he thinks we’re some sort of elite military unit with unlimited members and funding. We let him open doors and release prisoners while we went to rescue Mara from the doctor.
Turns out he was installing some cybertech something into her arm when Hussk and Doc barged in on him. His assistant was made an example, and the evil doctor surrendered quickly. That pretty much secured the floor and nobody had noticed what we had done yet. Things were looking great. The commander guy was organizing the prisoners, Doc was fixing up Mara and I was helping get information back and forth. Then Zird announced that a security alert had gone up, apparently someone was curious as to why there were a few crashed construction gigs in the medical area docking bay. Whoops.
Me, Hussk and Valayne went to deal with the immediate situation, and gathered a few guns in the process for the escaping prisoners. Zird spotted troopers in the tunnels and blew them up. It wasn’t quite as effective as we had hoped what with the trooper armor being sealed against vacuum, but it slowed them down. We took point as we moved through the installation towards the docking area.
That was a rough walk. I didn’t think we were going to make it. The first door Zird had to hack open had a giant robot on the other side that shot him in the face with a plasma cannon. Doc fixed him up though. I blew up the robot though! Ha! We found more resistance inside the junction node, a bunch of troopers and another giant robot. That thing fired a missile at us! Then some of the other guys shot at me and… I’m not quite sure what happened. When I woke up, the Doc was there and the enemies weren’t any more. So I guess we won.
We kept to the fringes as we moved through the main hub of the installation towards the docking area, which also housed the main power core of the installation. Zird got us through the doors, but in the process of unlocking the docking clamps, we may have set off an alarm. They knew where we were. I ordered the Chiss pilot lady to back the transport through the magfield so they could start boarding while I signaled Vaxna where to land our ship. It looked like all four of the Star Destroyers were powered up now… this is going to get ugly.